One of the main ways in which the Inferno world differs from our own, of course, is that magic works in it. However, this is not as big an apparent difference as you might think. The world is not run by Gandalf-alikes striding round casting fireballs at everyone in sight. Inferno magic does not work at all like AD&D. Magic is extraordinarily difficult to learn and to practise, and is carried out exclusively behind the scenes. The vast majority of people do not believe that magic exists, or at least are as impervious to it as in our own world.
Player characters who wish to join one of the three magical houses will at the start of the game have no true magical abilities at all. They will have to learn these abilities from the House. They may have dabbled, or sought to learn, or had an interest, in the past, but they will never have actually succeeded in anything which could be called an act of magic. And, as they will find on joining, the Houses are strongly insistent that the secrets of magic be kept secret, and as few people as possible – preferably, no-one outside the Inferno Club – be led to suspect that the character is a mage. In return for such discretion, the rewards of learning and power they promise are stupendous indeed.
To play in Inferno, just send GBP 10.00 to cover your setup and first three turns. Further turns are GBP 3.00 each. Please make cheques payable to Undying King Games. You will receive a copy of the rules, huge wodges of background material, and advice on how to create a character.
Like all our games, Inferno can be played by post or by email, as you find convenient.
Ixion's Wheel | Pieces of Eight! | UNEXPLAINED