Creating a character in Inferno is a pretty straightforward process.
Then, fill in the Character Creation form, adding a physical description of your character, a background and thoughts about his or her circumstances, make a coipy of it, and send it off to us! What could be more straightforward...?
Although Inferno the game is not sexist in any way, the society which it depicts is extremely so, by modern standards.
The Inferno Club itself is a pure meritocracy, making no distinction in its Charter between male and female members – anyone who is able to gain influence over the outside world is worthy of its praise. But, the world of the 1860s being the place it is, the routes to success open to male and to female characters are rather different.
For a woman to command a regular army, for example, is absolutely unheard of. She might be able to rise to authority over a band of rebellious peasants, or other irregulars, but even there her sex would make command more difficult than it would be for a man.
Similarly, women will find it difficult to progress in the governments of the great nations: there are no female MPs in the British House of Commons, indeed women do not even have the vote there, nor do they in any of the world's democracies. A woman seeking to gain political influence must use different methods – lobbying, social pressure, financial pressure, 'feminine wiles' – usually operating behind the scenes.
The fields of science and of magical scholarship, whose practitioners are more likely to pay heed to a mind's products than the shape of body in which it is packaged, are more level playing-fields. Here women will find more opportunity and more recognition, although again if they attempt to invade the masculinist power structures – the universities, departments of government, and research academies – they will find themselves disadvantaged if they stick to conventional means of advancement.
Perhaps the one profession where women have a distinct advantage [no, not that one - ed.] is the role which might broadly be called Adventuress. A sufficiently brave, capable and ingenious woman, prepared to make full use of all the gifts with which Nature has endowed her, will find that the existing power structures are packed with foolish, vain men waiting to be taken advantage of. Such a character might find a home in almost any House.
The Inferno Club is based in London, and is concerned primarily with matters European. This is simply because Europe rules the world at the moment, at least in its own eyes. If there are branches of the Club in other continents, your characters do not know of them. It is of the London cell that you will be members.
Therefore it is obviously essential that your character should be able to attend the annual meetings in London: either by residence in Europe or by the freedom to make time-consuming ocean voyages when wished, probable necessitating independent means or complaisant employers.
Note that this does not mean that 'the plot' is all happening in Europe: far from it, the plot is happening all over the world, as you will find out. But at the start of the game, for historic reasons, the Inferno Club has a completely Euro-centric viewpoint.
To play in Inferno, just send GBP 10.00 to cover your setup and first three turns. Further turns are GBP 3.00 each. Please make cheques payable to Undying King Games. You will receive a copy of the rules, huge wodges of background material, and advice on how to create a character.
Like all our games, Inferno can be played by post or by email, as you find convenient.
Ixion's Wheel | Pieces of Eight! | UNEXPLAINED