Home
Conclave
murder mystery party games
Mo's Oddities list
Recommended Reading
 Free games
Elsewhere
Old games
Mail us

Background

Startup

Turns

Rules

Conclave logo


Conclave - News and Notes
Turn 1

Bernean Homeland

With the destruction of the Watcher Lords, northern Bernea is preparing for war. The Barbarian Elves are said to be scattered following their attack on the Watcher Towers, but it is only a matter of time until they regroup. Already Kalofane and Penates are struggling to cope with a stream of refuges as people leave their villages to seek safety in the cities. Defence of the area has now fallen to Cha'Rissa, leader of the ancient elven capital of Kalevi. While not actively seeking recruits for a defence force, she has said that any volunteers may report to the Council at Kalofane.

Meanwhile, Cleon has problems of its own with Jan Arden, latest pretender to the Imperial throne, reputedly in talks with the Brown Friar movement. The Friars have yet to say whether they will be supporting or opposing his claim. Tse-Kurak, leader of the Temple of Pax Everstill in the city is calling for peace. There are far greater issues at stake than who should or should not be on the throne of Cleon, he says.

Veluta, Kessel and Squill are to form an alliance, it is rumoured. If this is true then Squill could abandon its interest in Sher and leave it at the mercy of the Taskmaster should he decide to extend his rule northwards. Sher's current Bailiff, Phila Naal is building up a militia force, although, as everyone in the city knows, he will be the first to leave should Squill decide to remove its support.

The Bunt Lands: rumours continue to come from this strange area of the continent. The last group of explorers have not been seen since entering the area two months ago. Their families are proposing funding a second group to go in and look for them, but so far no volunteers have come forward. And no wonder - of the scores of adventurers entering the Burnt Lands, not one has ever come out.

Gershan Homeland

Rumblings in the Forbidden Mountains are not an uncommon occurrence. As usual, there is no explanation for them. Possibly an Earth tremor. Possibly something else entirely, but with Taos forbidding anyone to investigate (they don't call them the Forbidden Mountains for nothing), the mystery will probably remain unsolved.

In Lorn, rumours abound of a mystery thief who breaks into the homes of the rich and famous by night and leaves them no less famous, but quite a bit less rich. The official story is that the thefts are being carried out by an organised group, but the common people of the city are intent on believing in a lone hero who is robbing the rich and will no doubt begin passing on his ill-gotten gains to the poor any day now.

The latest news from Tredl is that the Solist leader, Amphion, has indeed left the city to sojourn in the wilderness. No one knows when he will return, but his followers do appear to be heeding his recent calls for calm. Apart from the ongoing teaching programmes at Tredl's universities, the Solists appear to be keeping a low profile.

Rivalry between the river cities continues with the theft of a consignment of emeralds bound for Masud. The city's rulers are blaming bandits from Shu for the attack. Shu deny it and, in turn, blame Masud workers for a recent cave-in at the mines which killed fifty people.

Further south, the nomad camps are open for trading as usual. And, as usual, they refuse to have anything to do with the mines. One would-be emerald trader has already been ejected from the Near Camp. And two thieves have been ejected minus their right hands - a warning to all others who seek to abuse the nomads' legendary hospitality.

Notes

Welcome to Conclave. This first turn is intended to set the scene, give a few details of what's happening in the world and to generally get things off to a flying start.


Conclave Turn 1
Spring Year 1 - 69 months to Armageddon.

The news comes first through an associate, but within hours rumours are circulating the cities. Archmage Skah, the semi-mythical leader of the mages' Conclave has been killed by a Solist assassin wielding a magical weapon. All four Watcher Lords have fallen in a mass attack by barbarian elves. The barbarian forces have withdrawn but, with no one protecting North Bernea, they are expected to push forward again very soon. Across the two continents, other mages are coming under attack, being refused entry to inns and taverns and sometimes being forcibly ejected from the villages and towns where they were staying.

More than one report comes in of mages killing people in a series of unprovoked attacks.

Then comes another rumour: that the Conclave has declared war upon all the races, that, not content with destroying the world, they want to destroy every person on it before the end comes. It is said that the mage Andas has seized what is left of the Conclave in an attempt to become the next archmage. It is said that all birds belong to him, that he sees everything, hears everything. In some towns people are making a point of killing birds - just in case.

Of Amphion, the leader of the Solist faith, there has been no word for several weeks. Those closest to him (or, at least, claiming to be closest to him) say that he is planning a journey into the Silver Desert to meditate and study. Or that he has already left on such a journey. Whether he has any connection with the Solist who killed Skah is unknown. Certainly, he has not called for all-out war against mages, and surely he would not strike against the head of the Conclave unless he intended to start a war. Others say he is not the true head of the Solist faith at all, that his benefactor Jan Fale is really in control, or some mysterious third party, who is using them both.

Yet others say that everything is a lie, that the world itself is an illusion, that we are all figments of some higher being's imagination, or puppets of an evil race of alien lizards, or pieces in a game played for the entertainment of the gods. Most people know better than to listen to such ramblings, which does nothing to dampen the enthusiasm of those who do listen, of course.

Amid all the lies and half-truths, one thought keeps returning again and again. If the archmage himself can be killed, then any mage can die. Ordinary people working together can defeat them.

It is a thought that makes ordinary people very happy.


Mail us
info@ukg.co.uk
Undying King Games, 57 London Road, IPSWICH, IP1 2HF, United Kingdom